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22 Tips To Dominating The Gurubashi Arena
I just got done completing my Gurubashi Arena achievement: Gurubashi Arena Grand Master. I’ve gone to this arena so many times, and over the time I picked up some strategy that can make this achievement easier for anyone who attempts to complete it. On this character it only took me 3 days to complete the achievement. I’ll show you how.
Let’s start with the basics..
The Gurubashi Arena event is located in southern Stranglethorn Vale.
The event begins every 3 hours on based on your server time, starting at 12:00. (So.. 12:00, 3:00, 6:00, 9:00..etc). The event actually starts a few minutes before, but it takes a while for the chest to actually spawn (about 2-4 minutes after the hour).
Once the chest spawns all you have to do is open it. Simple right?
The Gurubashi is a PvA arena (player vs. all) so anyone who enters the arena is killable. Whoever shows up is in the running for the loot, and can pose a problem for you looting the chest.
The cast time of the chest has been changed to be longer than all CC in the game (I haven’t tried sheep..) So don’t think you can run in sap, cyclone, charge, cheap shot your way to victory. It may be part of a strategy, but it’s not that easy.
Here are the tips that I’ve gathered from my experiences here..
Tip #1) Have enough bag space! Have at least 5 open spaces in your bags so you can loot the chest without deleting items. Sometimes you will need to make a VERY quick loot.
Tip #2) Use Auto-Loot. For the same reason previously, sometimes you will need to make a quick get away. Having auto-loot enabled will get the contents of the chest unloaded quickly.
Tip #3) If you are focusing on this achievement, leave your character in the arena when you log out. This way you can log in (or switch characters) right on top just for the arena.
Tip #4) Always stay centrally located. DO NOT get dragged out! The chest spawns in the middle of the arena. You want to be in range to hit someone in case they try looting it. Stealth players and re-spawns can sneak a victory if not.
Tip #5) Keep your eye on the prize! If you are battling other players you should always keep a part of your screen focused on the chest. Don’t get occupied on a battle and have someone else sneak in to loot the chest.
Tip #6) Death Timers are your friend. Getting there a few minutes early you can begin clearing out some of the lower levels. Continue killing them so their timers build up to accept the rez. This will keep them out of your hair later on as the timers continue to climb.
Tip #7) Team Up! If someone comes to the arena that you don’t think you can kill ask them if they are there for the Arena Master (some people show up for the loot, or for the fun of it). If they aren’t there for the Master, invite them to the group and work together.
Tip #8) Don’t Team Up! If the other players are there for the Arena Master don’t team up with them, even if you KNOW they can and will dominate you. (This event isn’t only about PvP). There’s things you can still do to get advantage over them.
Tip #9) On Tuesday Maintenance Days: The chest event usually begins shortly after the server comes up. I was waiting for my server to come back up and it did around 3:06 server time. I was frustrated! But I still flew down to STV for the arena. By the time I got there it was about 3:14, and the chest even was just beginning!
Tip #10) The best times for the arena are early mornings and late nights. (3am, 6am, 9am). If you are able to log-in quickly during these times do so! You will have little to no competition for the chest.
Tip #11) Always Show Up. Even if it’s peak time. Even if your /who says there are 49 80’s in STV. Always show up. I won the event at my server’s peak time ON pirates day when a lot of high levels were in STV just for the Pirate event. Of course a lot of them showed up.
Tip #12) Use Stealth to your advantage. If you show up before the event hide in places people wont look (I like to hide in front of the stairs, inside the arena). Don’t allow anyone to know you are there.
Tip #13) Stealth Classes: Speed Attack! Stand in the middle of the arena where the chest spawns. As soon as the chest drops begin looting it. Most players usually wait a few seconds, or are busy circling the arena looking for people to head inside. The speed attack works great.
Tip #14) Any Class: Speed Attack! If you aren’t a stealth class make sure you die in the arena (in range of the chest), and come back to the chest spawn in ghost form. Stand there and wait for the chest to drop. Once it does resurrect and then loot it quickly. Same reasons from tip #13.
Tip #15) Teaming Up! If you are a lower level (or a weak high level haha) ask other high levels in the zone to team up with you. Offer them a reward for helping you (win or lose) even if it’s something small like 10-20g it will lead to them helping you. A lot of them will just come for the fun and excitement. Alternatively you can get friends or guild mates to help you.
Tip #16) Patience! This is the most important thing in the arena. If you see a few people fighting, you DON’T have to engage. This arena is all about timing and opportunity. It’s not about running in and smashing a bunch of buttons flexing your pvp muscle.
Tip #17) Drag Them Out! If you are getting help, or helping someone, and you can’t kill the person you are contending with, you can easily drag them out of the arena. Engage them lightly, and break for the arena ramps. Once you see them chase, the person who needs the loot should begin opening the chest.
Tip #18) Watch your resurrect timers. If you die in range of the chest you should only res to open the chest OR interrupt someone else from opening the chest (if no one else is around to do it). Watch the battles, when you see someone’s back turned chasing someone around the arena, try to sneak it resurrect and loot it! (I win many times because of this strategy. MANY times).
Tip #19) When dealing with 80’s helping out a lowbie… continue to focus and kill the lowbie. Even if the 80 kills you shortly after, if you can keep the lowbie down you can prevent the chest from being opened.
Tip #20) Delay Delay Delay – Even if there’s no way you can win the chest right now, always delay someone else from getting it. This could give you enough time for someone else to join the fight which could swing the situation for you, giving you opportunity shortly to open the chest.
Tip #21) Beware of the corpse! If you notice dead bodies anywhere in the arena, expect them to resurrect at anytime. A lot of people will die and log out waiting for the next event, to use the strategy I mentioned above.
And the most important tip that I’ve learned…
Tip #22) Never Give Up… EVER! Even when you see a group of 5 people showing up for the chest, don’t give up. There’s so many times when I “shouldn’t” have won the chest by all means. But I still did..
Sometimes groups just show up to kill people. Other times they can get wiped by another group. They might ALL chase a player out of the arena (giving you enough time to loot it).
This is why you should never ever give up, always go for the win even if the odds look stacked against you!
Do you have any tips that I can add to the list? Or what did you think of the guide? Comment below! Your feedback is always welcomed and appreciated!
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A New Way To Level?
Here’s something that I’m experimenting with, and I want your input on.
In the latest patch changes were made to leveling. Quite a few changes that should improve your leveling speed. The main change was having your flying mount (at a quicker speed) sooner. I have been leveling up a druid casually and this dramatically improved my leveling speed. Being able to fly and drop in on select quest objectives, dodging “trash” mobs I didn’t want to kill, then of course flying back DIRECTLY to the quest hubs, instead of following trails.
The coolest new addition to leveling is getting experience from battlegrounds. This discussion is completely server AND faction dependent because in some battle groups you there are problems with long queue’s and loss/win ratio.
However on my server I tend to have “nearly” instant queue’s, and I’ve been running Alterac Valley, where the objectives are still completed most of the time, whether you win or lose. From my experience so far my faction in the battlegroup is about 50/50 win ratio, based on the time of day. Which isn’t too bad at all.
The new experience addition comes every time you complete an objective inside of a battleground, or selected outdoor PvP areas.
Since every battle group is different you may want to test this out in different battlegrounds. But I prefer Alterac Valley. For instance, some battlegroups alliance might just dominate Arathi Basin, if so queue there for all your wins.
The exp you get per objective seems to be ALWAYS lower than completing a quest at the same level. However when you go on streaks (and like I said you want to find where your battlegroup dominates) you can complete objectives much quicker than quests at times.
This also eliminates traveling time. Traveling from quest hub to quest hub, and then to quest locations. Depending on how quick you are with leveling (and if you use one of the recommended guides) you could spend a lot of time trying to find quest mobs or quest items. So it could prove to be a much quicker leveling experience.
This is for PvP players (those of us who hate the grind of leveling, and prefer to spend our time in PvP situations. So there are also some other great side effects from leveling through PvP.
Honor Gain: While you are getting exp, you are also collecting honor (and tokens) that you can use to QUICKLY gear up at level 80. Previously if you were a PvPer, you had to first level up to 80, and then begin your honor grind. Now you can knock out some of this while you level.
PvP Practice: Even with the entire leveling grind, you have a chance to “learn” the effectiveness and playstyle of your character’s spells and abilities.. if you like to PvP chances are you might choose a different spec at level 80. This is entirely true on my Druid. I leveled up in Feral (until 71). Switched to Restoration at 71 so I could be an asset in PvP, and also practice my future spec.
Now the clear downside to this is that there will be a lot of under level players inside of battlegrounds.
Is this a real problem though?
If both factions have characters inside which are trying to level, the effect should theorectically play off of itself. (I’ve noticed a lot more lower levels on both factions inside of the BG’s.)
But I can still see a negative side to this.
However, even though I’m level 71 running Alterac Valley, I still consistantly stay at the top of the healing charts.. which is my role to play… so I think i’m contributing more than I am stealing from the good of the faction.
I will try to update this post with actual level speeds, or hourly experience rates. But I want you to do the same.
What’s your experience with PvP for leveling?
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Cataclysm: Race and Class Mergers
The new expansion is coming soon for WoW, and that means tons of new changes and additions! New content is always great for the game.
There will be many changes that come to the game, depending on your style of play; some will be good, some will be bad. But as we discussed before on many blog posts all you have to do is adapt and adjust. Pay attention to the new changes that will be hitting and you will have no problem conquering new content.
Everyone is covering some of the major content changes that are coming with WoW Cataclysm, but there’s something that we think is a little under the radar.
They are merging some of the classes and races together and this is the results so far:
Horde Additions:
Orc Mage
Undead Hunter
Tauren Paladin
Tauren Priest
Troll Druid
Blood Elf Warrior
Alliance Additions:
Human Hunter
Dwarf Mage
Dwarf Shaman
Night Elf Mage
Gnome Priest
This is going to add some very interesting additions to the game that will be GREAT for PvE. Alternatively it will be very scary for some PvP match ups.
A Tauren Pally with an additional stun. Hunters with Will of the Forsaken, and Every Man For Himself. Mages that have Invisibility and Shadow Meld.
While these changes aren’t “game breakers” they are definitely going to make some ripples into the water and change the way battles go inside of PvP.
What’s your take on it?
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Tags: cataclysm, wow class, wow races
Large Update To Our Guides
We have a very large update to our guide sections here.
After long hours of development we have launched brand new sections to WarcraftLegion.com. The incredible staff here produced some awesome Class Guides, and Profession Guides 1-450 Leveling.
The class guides cover each class from head to toe, giving you the weakness and strengths of the class, how to play them, and sample leveling specs that you can use. We even cover the important stats that are crucial for your character and how they benefit your class. This way you can balance your character optimally and stack the right stats to perform the best. This way every gem, enchant, or glyph that you purchase is a perfect piece to the puzzle.
The Profession Leveling Guides speak for themselves – now you can level any profession you want in the quickest routes possible. They are detailed enough to show you each and every item that you will need to create in order to reach 450…FAST!
If that isn’t enough, each step is linked to great resources (such as WoWhead.com) so you can quickly find your trainers, recipes, or materials needed for the step you are working on. We have done this for every profession, including secondary professions such as cooking, first aid, and fishing! This makes it incredibly easy for you to level any profession from 1-450. Now gogo get out there and level!
These guides are part of an on-going discussion. Just like usual at the bottom of each post you will see a comment box, and we want your feedback on each of these guides. How did they work for you? Do you know of an alternative route that could possibly save time? Did you find an error? Your opinion counts and we want to hear it!
The best part of the update is that it’s completely free! You can check the navigation on the sidebar to the right, or click the links above in this article and you can scan through the guides, use them, or share them with guild mates/friends.
This is one of many updates coming to WarcraftLegion.com!
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Stormwind City Tour Part Two
Hello again. I’m back with the second part of our Stormwind City Tour. We’ll pick up right where we left off last time. The next district of Stormwind City we’ll visit is Cathedral Square.
To the south west of the Dwarven District is Cathedral Square.
Cathedral Square is home to, of course, the Cathedral of Light. The Paladins and Priests go here for their training but there is also a very kind medic willing to teach First Aid to any adventurer who may want to be able to look after some of the injuries they are sure to aquire during their travels. Cathedral Square is also where the Stormwind Orphanage is located. The Matron there is looking for adventurers to assist with improving the plight of the orphans during Children’s Week and at Hallows End. Of special note to some, Little Timmy is often seen walking through Cathedral Square trying to find a home for a White Kitten that he can’t keep. It seems to me that this enterprising child seems to find an awful lot of little White Kittens and maybe he has found a viable way to earn a tidy income from soft-hearted travelers….Of course, my cousin Caius has one ~sighs~.
Leaving Cathedral Square by the south western tunnel to the Canals and turning right, you will find Stormwind Harbor.
It is from this large and busy port that an adventurer can travel to Darkshore in Kalimdor or to Valiance Keep in Northrend. Up on the far north end of the battlements you can even get an air tour of the harbor. I highly recommend taking Thargold Ironwing up on the offer of the free tour as it offers some of the most spectacular views possible. In fact, I’d go so far as to say that you won’t truly appreciate the Lighthouse, or the Shipyards where the massive Icebreakers are constructed, unless you take the tour. Back on the ground, if you decide to wander the docks, be mindful of the Defias Prisoners that are being disembarked from The Bravery and escorted to The Stockades by the Stormwind City Guard. About every half hour they move a prisoner. I’m assuming they are trying to keep disturbances and trouble to a minimum by moving one prisoner at a time.
Back into the city proper from Stormwind Harbor, taking the right side of the Canal and turning into the first tunnel, you will find yourself in The Park. The Park is a beautiful green space and the Druids tend to gravitate to this area of the city. The Night Elf population of Stormwind City resides here in The Park as it is a calm relief from all of the stone in the rest of the city. The Night Elves are at work creating a Moonwell here in the central area of The Park and they have made a wonderful oasis where anyone looking for some peace may rest for a bit and enjoy the atmosphere.
To the south east of The Park is the other green district of Stormwind City: the Mage Quarter. However, The Mage Quarter is not quite as inviting to the Night Elves of Stormwind as it is where the Warlocks do their training.
The central feature of the Mage Quarter is the Wizard’s Sanctum (also called “the Mage Tower” or “the Wizard’s Tower” by various people around Stormwind City). The Wizard’s Sanctum is where the Mage Trainers and the Portal Trainers do their studying. I think they use a tower to be above any latent background magic at ground level…oh and to keep chaos to a minimum if their students happen to make a mistake. Some of that “latent background magic” may be caused by what goes on in the basement of the Slaughtered Lamb. It seems that the Warlocks like the deep cellars of the Slaughtered Lamb and use them for their demonic rituals and as a place to use as a training ground for new Warlocks. As a result, there tend to be some strange happenings around there. The Mage Quarter also houses several shops and trainers who cater to the “magicly inclined”. There are Alchemists, Tailors, Herbalists and Enchanters to be found both on the inside and the Canal side of the Mage Quarter.
Speaking of the Canal side of the Mage Quarter, this is where the Stormwind Stockade can be found.
The Stormwind Stockade houses some of the more dangerous mercenaries of the Defias as well as some other rather notorious criminal masterminds. Warden Thelwater and his guards are trying desperately to maintain order in the Stockade, but a recent revolt has left things rather in a shambles and the Warden is looking for assistance with restoring order. It turns out that this job is a little more complicated than you might imagine. There are people all over the place looking for the death of one inmate or another it seems. Guard Benton in Lakeshire, Councilman Millstripe in Darkshire, Motley Garmason in Dun Modr and even one older lady right in Old Town here in Stormwind City all have business they’d love someone to attend to in the Stormwind Stockades. But I guess this interest from all quarters should not really surprise me as the population of the Stormwind Stockade includes a Dark Iron Dwarf, a Dwarf, an Ogre, an Orc and the expected bunch of human criminals. A rather diverse bunch.
The last major area of Stormwind City left to explore is the Canals. I decided to leave this section of the city to last as the Canals are traversed whenever you move from one district of Stormwind City to another. While the Canals are mostly used as thoroughfares for traversing Stormwind City, there are a number of shop owners who have made the Canals their home and fishermen can be found to teach their trade to the adventurer who may desire to while away some time lounging along the Canals pulling in small catches. If this is something that appeals to you, just be careful you don’t fall in as there have been reports of a giant albino crocolisk roaming the depths of the Canals. I doubt the reports myself as I have never seen such a creature nor have I managed to find anyone who can give me a first hand account of seeing the beast.
And this ends my two part Stormwind City Tour. I hope you all have enjoyed exploring this city as much as I have.
Until next time, keep safe and have fun.
~Zyrena
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Tags: Cathedral of Light, Little Timmy, Stormwind Harbor, Stormwind Orphanage, Stormwind Stockades, Thargold Ironwing, The Bravery, The Canals, The Mage Quarter, The Park, The Slaughtered Lamb, Warden Thelwater, White Kitten, Wizard's Sanctum
Stormwind City Tour Part One
Hello all. I thought it only logical to follow up my Elwynn Forest tour with one of Stormwind City…even though it’s been a while. Stormwind City is the largest human city of Azeroth. Used as a hub of travel by air, sea and land, Stormwind is a busy city for merchants, adventurers and travelers.
The main gates are very impressive with their twin look-out towers and massive iron-bound wooden gates. The Stormwind lions are just the first examples of the wonderful stonework that pervades the whole city. The most impressive of the fine stonemasons’ work to be found is in the Valley of Heros.
This walk from the main gates to the interior city wall is a lesson in humility and history for the new visitor to Stormwind. Huge statues of the heros of the Alliance Expedition that went through the Dark Portal to the world beyond to seal the dimentional rift from the other side. I would recommend to all adventurers that it is worth the time to stop and read the plaques on these statues at least once in their travels. Farseer Umbrua, a shaman trainer, can be found relaxing in the Valley of Heros.
When you continue on through the inner city walls and into Stormwind City proper, the first district you will find yourself in is the Trade District.
The Trade District of Stormwind does a booming business. The Alliance Auction House is in the main square and any enterprising adventurer should be able to get the most from their un-needed spoils. Around the corner from the Auction House is the Guilded Rose, a very popular inn. The Bank and a mailbox are both within easy walking distance of the Guilded Rose. The Trade District has something for everyone with shops and vendors carrying just about any items imaginable.
North east out of the Trade District and across the Canals is Old Town. Old Town is one of the oldest sections of Stormwind (if you hadn’t guessed from the name
) and is home to some of the city’s most infamous taverns, like The Pig and Whistle. However questionable it’s reputation, The Pig and Whistle is one of the best places in town to learn cooking. And it seems that upstairs in The Pig and Whistle, Kendor Kabonka is more than happy to sell any interested aspiring chef some rather interesting recipes. Old Town, as well as being one of the more disreputable areas of Stormwind, is also home to the barracks. Inside the barracks is where the Warriors train. The Alliance Command Center, the offiers’ barracks and SI:7 are also in the barracks…along with the Rogue trainers. Of course, one could expect no less from an organization like SI:7 than to employ Rogues and assassins.
If you head out of Old Town through the north west tunnel and turn right, you will be facing Stormwind Keep. Stormwind Keep is where King Varian Wrynn sits in power with his son, Anduin Wrynn at his side. The Keep houses many interesting rooms within it’s impressive walls. The first left as you walk up the hall from the entrance is a Garden. Off the Garden can be found the Royal Library and the Royal Gallery.
The first right off the main hall is the Petitioner’s Chamber where the nobles awaiting an audience with the King can wait in comfort. At the end of the hall from the main entrance is the Throne Room. Directly through the Throne Room (please don’t forget to offer abeyance to the throne) is the War Room where the Battle Masters are available to commission adventurers for various skirmishes against the Horde. The Royal Guard Room and the Royal Chapel are also located off the Throne Room.
Back outside and to the north of Stormwind Keep is the Dwarven District.
The Dwarven District is where the Hunter’s Guild has set up shop, along with the Miners, the Engineers and the Blacksmiths. There is a persistant haze from the smelting that goes on in this district of the city. I wanted to take a brief moment to mention Cut Throat Alley. Cut Throat Alley can be accessed from a taproom on the Canal side of the Dwarven District facing Cathedral Square. A short alley with only the one acess point, I found it a curiosity worth mentioning.
The other feature of the Dwarven District worth its own mention is the Deeprun Tram. This Gnomish mode of transport takes the traveller from Stormwind to Iron Forge under the surface of Azeroth. At one point, it traverses a tunnel in a lake. Sarra was particularly enamoured of this part of the trip.
I think I’ll end Part One of our Stormwind City Tour with the Deeprun Tram ride.
Be sure to check back for Part Two when I talk about the Stormwind Harbor, the Stormwind Stockade and the rest of this wonderful city.
Until next time, be safe and have fun.
~ Zyrena
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Tags: Deeprun Tram, Dwarven District, Old Town, SI:7, Stormwind, Stormwind Keep, Trade District, Valley of Heros
Children’s Week – Part 3
Now to continue on with the las tof the Children’s Week adventures
Sorry for makin’ you all wait. Sarra
The next thing on Salandria’s list of things to do was to Visit the Throne of the Elements.
The Throne of Elements is out in Nagrand so we went back to the Flight Master and asked to be taken into Garadar. Once on the ground in Garadar, we mounted Kar again and headed out to the north east across Skysong Lake. Path of Frost sure comes in handy for things like this. We were able to ride right across the lake and up to the Throne of the Elements without having to go all the way around the lake. The only problem was the Spirits in the lake itself. We had to be really careful not to disturb them because they are grumpy. Once we got to the Throne of the Elements, Salandria dismounted and took a good long look at the elementals wandering around. Elementalist Sharvak was surprised that I’d bring a child to the Throne of the Elements but assurred me no harm would come to Salandria unless she was silly and tried to get too close to Incineratus…of course that’s who she seemed most interested in and I had to again grab her by the ribbons to keep her safe. After some poking around the standing stones and watching the elementals for a bit (and hopefully some learning about the nature of our world – Zy) we were ready to ride back to Garadar.
Along the way back to Garadar, Salandria confided in me that she idolizes Sig Nicious, the Blood Elf in the Elite Tauren Chieftan. Apparently she had heard they were in Silvermoon City and interacting with their fans. I decided it wouldn’t hurt anything to take her to see them while they were available. And she seemed so excited at the prospect of going that I really couldn’t resist. (You’re getting soft you know. – Zy) (Am not! I’m just being nice…and it feels good! You should try it sometime.- Sarra). We flew from Garadar back to Shattrath and then took the portal to Undercity. Salandria was rather confused by this until I took her to the Orb of Translocation in the Ruins of Lordaeron. She got really excited when she realized this would take us directly to Silvermoon City. We arrived in the Sun Spire and made our way out to the Walk of Elders and to the street in front of the balcony where the Elite Tauren Chieftan were handing out and people-watching. Then the most amazing thing happened! Salandria began to play air-guitar and sing “Glory of the Horde” and a light shone on her like a spotlight. The band watched her and cheered for her when she was done. She was very happy and commented on the energy and power she felt when she performed for them. She decided she is going to be a rock star when she gorws up. I kind of hope that works out for her
After this exciting event, Salandria turned to me and let me know it was Time to Visit the Caverns. The fastest and easiest way to get back to Kalimdor from here was to use the Hearthstone in my pack. I took Salandria by the hand and activated the stone to return us to the Inn in Orgrimmar. I think she was scared for a moment that I was going to leave her behind. We climbed the flight tower in Orgrimmar and got ourselves a flight to Gadgetzan. The flight from Orgrimmar to Gadgetzan is a very long flight; almost the full length of Kalimdor. I took this time to explain to Salandria that calling a priest “old and stinky”, even if he is, is not the most polite thing to do. I also let her know that I could take her to see the dragons, but that I couldn’t guarantee that one would be able to talk with her since they were all kind of busy trying to keep the timelines straight. This did not slow her down in the least and I’m starting to think that this Blood Elf child is rather self-serving and sly. But, I figured no harm could come of at least taking her to see the Caverns of Time and get her the souvenir she seemed to want so badly. I’ve learned that the more she makes her requests sound like they are benefitting me, the more she really wants whatever she is asking for. I’m not sure where she learned this manipulation technique, but I hope she grows out of it…for everyone’s sake. When we finally landed at Gadgetzan, we mounted up and headed across the desert out to the Caverns of Time. She was so intent on our destination that I only had to remind her once that we really shouldn’t dally along the way. The demons held in thrall by the warlocks at the Waterspring Fields seemed to particularly fascinate her. Upon arrival at the caverns, we talked with The Steward of Time to get a ride on dragonback down into the Cavern of Time itself.
At the bottom of the cavern, we were met by Andormu. Andormu, being in the shape of a Blood Elf child himself, was a bit confusing for Salandria, but she remained behind me as I completed my business with him. I then took Salandria to see Zaladormu. When she was standing before him, the guards ran in and seemed about to threaten her when Zaladormu spoke to them and sent them away. Zaladormu is a very impressive dragon, and very busy, so we made our way back to the passage to the surface. It took me a while to calm myself after the incident with the guards so the walk did me good. I took Salandria to the vendor at the small outpost at the inside entrance to the caverns and let her pick out a toy dragon for her souvenir. She was very happy with the little dragon and said that one day she plans to own a real dragon. That child has a lot of grand plans it seems.
Althought Salandria wanted the trip to last forever, it was now time to return her to the Orphanage in Shattrath (Before she got you eaten – Zy). We made our way back across the desert to Gadgetzan and from there caught a windrider to Orgrimmar. The return flight was very quiet as Salandria clutched her toy dragon and seemed to be thinking about all she had seen…or at least I hope that is what she was thinking about. At Orgrimmar, we caught the Thundercaller into Undercity and then we managed to hire a bat to take us to Stonnard. That flight caused a great amount of squealing, let me tell you. Those things are the scariest ride around if you ask me…and Salandria seemed to agree. She did say she wanted to do it again sometime though. The ride into the Blasted Lands was uneventful and the Dark Portal is just as impressive from this side as it is from the other. Once in the Outlands, it was a simple flight back into Shattrath and then a short ride back to the Orphanage. Orphan Matron Mercy was happy to see Salandria back safe and sound. Salandria sauntered off to play with her new dragon and Mercy took the time to thank me for the time I had spent with Salandria. I walked away with a baby elekk somehow. I think it was something Salandria wanted me to have to look after. ~Shakes head~ I think that child could sell cow bells to tauren given half a chance ~sighs~.
Until next time, have fun and play safe. And remember to play with the kids once in a while, they like that…and so will you.
- Sarra
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Tags: Andormu, Caverns of Time, Childrens Week, Elementalist Sharvak, Garadar, Now when I Gorw Up..., Salandria, Sig Nicious, Silvermoon City, Steward of Time, Time to Visit the Caverns, Visit the Throne of Elements, Zaladormu
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